2/1/2024 0 Comments Soulstice video game![]() The gameplay immediately makes it pretty clear that those who’ve ever played an action game from the PS2 or Xbox 360 eras will be right at home. I do wish that Briar and Lute were a bit more interesting themselves, especially Briar, who despite being unrelentingly cool and well designed, never really compelled me one way or another as a character. These little scenes aren’t particularly expressive, but they are sufficiently harrowing, and more than get the job done of fleshing out the game’s world and breaking up the standard action game loop of tearing through enemies and exploring on your way to the next battle, and kind of remind me of talking to fallen warriors in the hall of heroes from MediEvil. ![]() Sometimes even coming across echoes of the past that provide some context for the story by giving you short glimpses into things that happened in any given area. It’s a good albeit predictable tale that has our heroine duo coming across several other characters and tightly-designed areas in this gloomy, gothic world. ![]() While Soulstice is without a doubt one of these sorts of games, I’d be lying to your face if I said it didn’t ultimately win me over with its often-superb mix of evolving old ideas and reinforcing them." "There’s just something about having a supernaturally powerful main character with a giant sword on their back that upgrades their abilities from currency earned from fighting as spectacularly as possible that just continues to endure. Together they are quite the interdimensional force to be reckoned with, but so too is the army of monsters that await them. Lute is now a powerful ghost or “shade” that can wield all sorts of magical abilities while Briar has achieved supernatural levels of endurance and strength. Briar and Lute benefit from being “chimera” as in, a fusion of two souls. It’s a situation our main characters aren’t particularly surprised by, as the dastardly wraiths from the other side are known to attempt such things, but this time it’s on a much larger scale and presents an apocalyptic threat. Soulstice tells the somewhat tragic tale of two sisters, Briar and Lute, fighting to close a tear in the veil the cosmic membrane separating their world from a much more ferocious and sinister one. While Soulstice is without a doubt one of these sorts of games, I’d be lying to your face if I said it didn’t ultimately win me over with its often-superb mix of evolving old ideas and reinforcing them. I guess there’s just something about having a supernaturally powerful main character with a giant sword on their back that upgrades their abilities from currency earned from fighting as spectacularly as possible that just continues to endure. ![]() Despite all the advancements in game design and the wild amounts of depth action games are now capable of, the classic foundation pioneered in the early 2000s still seems to be a perfectly fine starting point for any good action game to build upon as they mix in their own flavors to hopefully become a great game. The fluttery action popularized in the early 2000s is something that countless action games have since drawn inspiration from if not flat out replicated, and you can’t really blame them at the end of the day.
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